Most players probably won’t even realize they don’t have legs over the course of the game because there are few reasons for us to look down. Because of the unique and memorable nature of these animations, we think of them when we think of the game, not the lack of the character’s legs. The important takeaway here is that we heal ourselves by interacting with our body, and most of those interactions focus on our arms. Our character will stab himself in the arm with a syrette, snap a dislocated finger back into place, burn a wound shut with a flare, and the list goes on. This praise is entirely due to the game’s unique healing animations.
Despite this omission, the game is praised for its immersiveness and how well it portrays a sense of physical self. Far Cry 2 has an interesting approach because of what it doesn’t do.