Monster 4e has taken a different concept and has optimized it to get simple monsters to run on the table. Instead of working with the impact of basic monsters, compact monsters will use it.
To begin, determine whether the creature cast innate spells (such as Driade) or learned spells (such as Archmage). Each character has the same strength as the other group members. In many cases, the simplest thing to do is to apply practical rules. Game rules say they appear on existing monsters as a basis for helping you decide what to use, and I really agree with myself. When you decide your ancestors for a born dragon, you have a decision between the type of damage you do (and hold it!).
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